Building in Public
Every feature, fix, and improvement—documented. Watch Chain Crisis evolve in real-time.

Subway Station & Kill Rewards System
New Subway Station free roam area with 5 combat zones. KillRewards system for party members. Commander instructions. Hardware cursor. Voice overs for Act 1 quest dialogues. Mission objective markers. Revive function.

Act 1 Prologue & Hub Terminals
New quest: Act 1 Prologue. Dedicated Shop and Equipment terminals. New character Aria with healing abilities. Party UI for companions. Movement speed increased 10%.

Kiro's Dojo & Quest System
New area: Kiro's Dojo. Linear story quest system implemented. Ronin knife throw on RMB. Increased CREDS and EXP rewards.

Combat AI & Central Hub
Improved AI evaluation for realistic combat. New central hub area. Hit markers added. Brawler stacking mechanics. FOV set to 60.
Commander Weapon Fix
Fixed Commander_Weapon Holster behavior.

Combat System Overhaul
Fully revamped combat and ability system. 8 equipment slots per archetype. 18 character kits across Melee, Range, and Cyber categories. Shop, Journal, and mission systems.

AI Behavior Trees & Tactics Engine
156-node behavior tree system. Squad coordination up to 8 units. A* pathfinding variant. 0.2s average decision cycle. Dynamic combat adaptation.
